dhewm3
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In game displays like from monitors and touchscreens are not showing correctly. Please see attached images....    Did I miss some configuration or some pk3 asset?
Add `CXXFLAGS="-fsanitize=undefined"` before cmake to enable ubsan (with relatively recent Clang or GCC). Build then fails with: ``` CMakeFiles/dhewm3.dir/tools/compilers/dmap/map.cpp.o:(.data+0xd258): undefined reference to `typeinfo for idGameEdit' CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild.cpp.o:(.data+0xa1b8): undefined reference to `typeinfo...
~Summary: A better gamma/brightness gui is needed for users to better calibrate their brightness and gamma settings. Currently it is unknown how these images should be created and made.~ ~repro:~...
I'm playing the game and have a 100% repeatable (on my system...) stall. The game just freezes, sound continues playing. Now, if I switch to another workspace and back it...
Recently I found a simple tool named Quake 4 Tweaker, which allows Q4 to run smoothly on monitors with refresh rate above 60. https://community.pcgamingwiki.com/files/file/1009-quake-4-tweaker/ I think it does that by...
From https://twitter.com/natzaw_/status/1312745825517395971 and following, seem to affect both Vanilla Doom3 and dhewm3. As far as I understand some nvidia GPU, a 144Hz display and RTSS were involved, though apparently the...
Hi there, I've found a problem with the HUD that always streched. on CstDoom3 this problem are corrected very well. Is possible to replicate the same on dhewm3? Comparative screenshots:...
Hi, @DanielGibson asked me if I could have a look at dhewm3s timing code and estimate if it's possible to make the client asynchronous, i.e. render as many frames as...
This basically allows the player to set the amount of HZ/FPS they want the game to run. Making it a bit like BFG Edition in that aspect. The cvar to...
Resolves #278. Tested in singleplayer, and made sure it doesn't affect the game during multiplayer.