devlman127
devlman127
Exactly what the title says, port it to the mobile version of Firefox. Don't know how difficult it would be, but It would be handy for my use case.
When trying to create the standalone modules and using them with the latest gzdoom, I get the following error: Script error, "LANGUAGE" line 1: Found a string without a language...
Give support to the like/dislike system most boorus have, just adding options in thr gallery sidebar or something
I often switch hands while using my phone, and it's a bit annoying having to go to the settings (and lose my progress in the feed) every time I want...
Right as it says on the tin, just be able to dump a certain weapon or the player's levels and exp so you can upgrade different stuff as you level...
While playing with Arachnophobia, I noticed that when upgrading weapons with it's upgrade system they lose all their experience, even with the least restrictive "weapon class" option. Is it possible...
I think the upgrades should be clearer on what explosives cause self-damage. While the exploding enemies upgrade says it's explosions deal -50% self damage, that's not the case with the...
Same issue as https://github.com/LAGonauta/MetaAudio/issues/74 Suggested solution of deploying sndfile.dll to the same directory as metahook.exe doesn't work. Using [MetaHookSv-refs/tags/v20251130b](https://github.com/hzqst/MetaHookSv/releases/tag/v20251130b) and [[2023-12-19] MetaAudio-331@57ae770-update-steamaudio](https://github.com/LAGonauta/MetaAudio/releases/tag/update-steamaudio) with MetaAudio.zip.
when I set it to 'valve', game simply does not launch. setting it to '' launches seemingly properly, while setting it to anything else skips the opening video.