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debug-oriented fork of bsnes

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I'm a happy bsnes-plus user but when I wanted to build it myself under windows I ran into issues. I tried to follow the instructions in readme.md to the best...

Tested on bsnes-accuracy.exe (bsnes-plus-v05.92-master) Steps to recreate: Launch bsnes-plus Load a ROM Tools->Debugger S-PPU->Tilemap Viewer... Check Auto update System->Power off Refresh in the Tilemap Viewer Observe that the tilemap data...

ui

Can there be a way to suppress leading zeros for register values in the debugger? ![image](https://user-images.githubusercontent.com/13253146/174407474-8d676ef9-0d8f-4980-97ce-53c3e0d2387c.png)

On windows 11 (at the recommend 125% display scaling) the font size of disassembly in the debugger is very small (looks about 12 pixels tall from what I can measure...

I remember my symbols appearing written down, like , as this screenshot taken from http://bsnes.revenant1.net/img/debug-cpu.png shows: ![](http://bsnes.revenant1.net/img/debug-cpu.png) But they are not showing up. This is my screenshot: ![Screenshot 2022-04-24 042828](https://user-images.githubusercontent.com/7007369/164953504-e8d415b7-5eaa-442e-87a3-d4b751fb4174.png)...

I made issue #304 which talked about trying to add something akin to Mesen's data change and access highlighting for the ram viewer. I made this addition last weekend as...

My monitor is set to 120Hz. The emulator assumes that the refresh rate is set to 60Hz and tries to paint a frame every vsync, which makes the game run...

I'm trying to export sprites by going to Tools > Debugger > S-PPU > Sprite Viewer I've selected some sprites and when I click on Export no export dialogue appears....

Currently when you boot a game like Super Mario Kart the emulator asks for the DSP1 chip (or DSP1B chip). But it won't accept the .rom format that bsnes v0.087...

enhancement

On my system, after building bsnes-plus, I find that the register edit fields in the debugger are too narrow and always cut off one digit of the register's data. This...