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debug-oriented fork of bsnes

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I was thinking of adding a increase/decrease function to the memory editor for testing values. Like when selecting RAM address $7E0000, for example, I can press the plus and minus...

enhancement
ui

It occurred to me that internally the NTSC gamma adjustment is done with a 32-entry LUT, and a 32x32x32 3DLUT for CRT-like color correction could be similarly implemented with (I...

As far as I can tell bsnes+ will only apply an IPS patch if it has the same filename as the ROM, it'd be useful if you could load the...

Currently the Tile Viewer can only go as low as 8 tiles wide, which is a problem when trying to get a good look at a sprite what's made of...

ui

こんにちはdevinackerさん 私はグーグル翻訳を使用しています       ↓ Hello devinacker I am using Google Translate スクリーンショットの保存形式を.png以外にも.jpgや.bmpでも保存できるようになりませんか?                       ↓ Will you be able to save screenshots in .jpg or .bmp format as well as .png?

Cheat editor is _almost_ a memory watch tool, but not, since it stores "codes" instead of showing memory values with notes. It's very useful for finding info about a game...

In Rudra no Hihou, if you fast-forward while speaking to an NPC or taking action in battle, the graphics get flickery and sometimes a little messy. When you stop fast-forwarding,...

bug

It would be helpful in some cases if there were an option to populate WRAM with a user defined pattern such as 0xcd or 0xbaadf00d on init in place of...

This is an enhancement idea: since the WDM opcode reads the byte after it, might it be possible to add an option to the Breakpoint Editor where the emulation only...

I was thinking when you type an address, say $7E0000 (RAM address), it scrolls to where that address is and bolds the font (in black) to point to that number....