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debug-oriented fork of bsnes

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SPC700 opcode/instruction `1F 00 00` is disassembled to `jmp ($0000+x)`, which doesn't appear to be standard format/syntax. The correct format/syntax should be `jmp [!$0000+x]`. Thanks!

Been doing a LOT of debugging lately, and activating the tracer, then having to move the mouse cursor halfway across the screen each and every time to enable the trace...

Hi! It would be very nice if ROM object code was actually shown in tracelogs. Currently it looks like this: ``` 00ffa0 sei A:0000 X:0000 Y:0000 S:01ff D:0000 DB:00 ..1B.I.....

When the Memory Editor is viewing S-PPU VRAM, there are 16 bytes per row. The second row is labeled "0010" (which is hex for 16) which means that this Memory...

ui

Some games like _Yoshi's Island_ use 16x16 background tiles. The "Show Grid" checkbox in the Tile viewer still draws gridlines that are 8x8 even when the Tile Size is set...

I do not know if turning the dynamic exception specifications into comments will break anything yet.

Can there be a colon to separate the 1 byte bank number from the rest of the 24-bit address in the Memory Editor? That would make it a lot easier...

I think the up or down arrow button should be greyed out when at mode 0 or 7 ![image](https://user-images.githubusercontent.com/13253146/175441260-51ae908e-2a3a-476c-b604-47950bede4f7.png)

ui

How could I get started logging more events to the log that's at the bottom of the Debugger window? I would like to make it easier to debug some of...

I think the unused slots in Tools->Load Quick State should be greyed out.

ui