natural-mystic-shaders
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Shader pack for Minecraft Bedrock aliming to be as realistic as possible
But the biggest problem is that we can't easily scale the size of clouds casting shadows. If we do it with the origin being the view position, the position of...
But can we really tell rain from snow, from within the terrain shader? I doubt that...
The biggest problem about the entity renderer is that it doesn't have access to the light map, which means it is impossible to know either the terrain-dependent sunlight level or...
I was wondering if you could improve the water in these ways: Smoother waves. Water reflections? Clearer water. (Mabel using colormap or lighting?) Water has holes when falling (image) 
The Shader Hangs up my screen when loading Resources for global resources or world resource loading. Pls fix this immediantly Android vesrion 6.0.1 Device: Samsung Galaxy S5
Of course it's impossible right now, because we can't insert our own vertices to the scene. See https://en.wikipedia.org/wiki/Volumetric_lighting
I was reading the features on mcpedl, the last phrase: (Exposure adjustment...) this made me think. Could you add a GUI where the user could costomize the exposure, cloud density,...
 Grass looks very dull and unsaturated. Even in the jungle the grass looks dry. I turned my in game brightness down, still looks dull.
We could probably do this by using saturation of FOG_COLOR.