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Shader pack for Minecraft Bedrock aliming to be as realistic as possible

Results 41 natural-mystic-shaders issues
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But the biggest problem is that we can't easily scale the size of clouds casting shadows. If we do it with the origin being the view position, the position of...

enhancement

But can we really tell rain from snow, from within the terrain shader? I doubt that...

bug

The biggest problem about the entity renderer is that it doesn't have access to the light map, which means it is impossible to know either the terrain-dependent sunlight level or...

enhancement

I was wondering if you could improve the water in these ways: Smoother waves. Water reflections? Clearer water. (Mabel using colormap or lighting?) Water has holes when falling (image) ![c2771d0e-9480-4ecb-8f2b-9affd15caa53](https://user-images.githubusercontent.com/46284168/50717575-78623280-1045-11e9-9cba-1948f8770556.png)

enhancement
currently impossible

The Shader Hangs up my screen when loading Resources for global resources or world resource loading. Pls fix this immediantly Android vesrion 6.0.1 Device: Samsung Galaxy S5

bug
help wanted

Of course it's impossible right now, because we can't insert our own vertices to the scene. See https://en.wikipedia.org/wiki/Volumetric_lighting

enhancement
currently impossible

I was reading the features on mcpedl, the last phrase: (Exposure adjustment...) this made me think. Could you add a GUI where the user could costomize the exposure, cloud density,...

enhancement
currently impossible

![73a84874-447a-43c3-8cab-32b7fe1d8146](https://user-images.githubusercontent.com/46284168/50564066-4a948b00-0cdf-11e9-9dd2-2b8b67abed4c.png) Grass looks very dull and unsaturated. Even in the jungle the grass looks dry. I turned my in game brightness down, still looks dull.

enhancement

We could probably do this by using saturation of FOG_COLOR.

enhancement

enhancement
currently impossible