natural-mystic-shaders
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Many water improvement ideas!
I was wondering if you could improve the water in these ways:
Smoother waves.
Water reflections?
Clearer water. (Mabel using colormap or lighting?)
Water has holes when falling (image)
Please make separate issues next time :)
- Smoother waves: Yes I want to do it but since it needs a normal mapping it is currently infeasible due to a vanilla bug MCPE-40059.
- Water reflections: The true reflection is impossible because it needs separate render passes for non-water blocks and water. Sadly we can't alter the rendering pipeline unlike Java shaders. We could possibly do some kind of fake reflection like the one SEUS PE does (#10).
- Clearer water: We can indeed reduce the transparency of water, but we can not achieve a good looking water rendering just by that. In real life water has almost no color and has almost perfect transparency but you can still see water in a glass. Why? Because water in reality cause refraction. Java shaders do this but in Bedrock we can't because this also requires separate render passes and also access to surface normals.
- Water has holes when falling: Man, that's a vanilla bug :D
I add a biomes_client that makes underwater clear every time I download this.