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Many water improvement ideas!

Open pasithea2 opened this issue 6 years ago • 2 comments

I was wondering if you could improve the water in these ways: Smoother waves. Water reflections? Clearer water. (Mabel using colormap or lighting?) Water has holes when falling (image) c2771d0e-9480-4ecb-8f2b-9affd15caa53

pasithea2 avatar Jan 05 '19 00:01 pasithea2

Please make separate issues next time :)

  • Smoother waves: Yes I want to do it but since it needs a normal mapping it is currently infeasible due to a vanilla bug MCPE-40059.
  • Water reflections: The true reflection is impossible because it needs separate render passes for non-water blocks and water. Sadly we can't alter the rendering pipeline unlike Java shaders. We could possibly do some kind of fake reflection like the one SEUS PE does (#10).
  • Clearer water: We can indeed reduce the transparency of water, but we can not achieve a good looking water rendering just by that. In real life water has almost no color and has almost perfect transparency but you can still see water in a glass. Why? Because water in reality cause refraction. Java shaders do this but in Bedrock we can't because this also requires separate render passes and also access to surface normals.
  • Water has holes when falling: Man, that's a vanilla bug :D

depressed-pho avatar Jan 05 '19 02:01 depressed-pho

I add a biomes_client that makes underwater clear every time I download this.

gio1135 avatar Jan 18 '19 20:01 gio1135