natural-mystic-shaders
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Clouds should cast shadows on the ground
But the biggest problem is that we can't easily scale the size of clouds casting shadows. If we do it with the origin being the view position, the position of shadows will be view-dependent which isn't what happens in reality.
And also it is probably very laggy...
I like the idea of having blocky clouds actually. Like, yeah, it's not “realistic” but blocky clouds with shadows it would be “Minecraft realistic”.
This is technicly impossible
@MrAgentBlaze Fine then