Yannick Comte
Yannick Comte
Hello, I'm working on an engine called C3DE, it supports Windows and DesktopGL. Recently I've a serious issue with all my shaders for DesktopGL. The compilation from HLSL to GLSL...
Hello, The plugin works well on the Windows platform. Can we expect an Android compatiblity in a near future? What do you need to make it possible? Can we help...
This PR is related to the issue #441
Hi, According to this [doc](https://github.com/OSVR/OSVR-Docs/blob/12e990b547586399e13d5649faf898e8826dea9f/Configuring/PredictiveTracking.md) the server side prediction is already enabled. The client side prediction is enabled too, so it can be a good idea to disable it by...
Hi, First, Thanks for this great library! I'm very happy to have found this type of asset on github. I use Unity-Wiimote in one of my games which will be...
Hello, I try to compile my project with the latest Cesium Plugin from the marketplace (already tried with latest sources too) with the following errors: My setup - Unreal 5.3.1...
Hello everyone, I use this code in a robot and it works well. I would like to upload an image for the gpt-4 model, is there a way to do...
Hello, I just pulled the sources (`master` branch) and tried to compile using cmake, but I got the following error ``` [ 19%] Building CXX object ta3d/src/CMakeFiles/ta3d.dir/configdialog.cpp.o /home/yann/Projects/TA3D/src/ta3d/src/bugreportdialog.cpp:2:10: erreur fatale:...
Hello, Is it compatible with VR and Single pass stereo rendering? I'm sure it can produce very nice effects in VR. Thanks
Hello, I tried the viewer and it works great. I wanted to play with the camera stream using C# but I can't get it to work. I'm not very familiar...