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Android build fails caused by missing sqlite3 reference
Hello, I try to compile my project with the latest Cesium Plugin from the marketplace (already tried with latest sources too) with the following errors:
My setup
- Unreal 5.3.1 (Launcher version)
- CesiumForUnreal (Marketplace)
- C++ project
- Android target
I can confirme that if I disable the Cesium plugin, it bulds.
UATHelper: Packaging (Android (ASTC)): [12/13] clang++ MiniFS-Android-Shipping-arm64.so
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_open
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_close_v2
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(std::__ndk1::unique_ptr<cesium_sqlite3, (anonymous namespace)::DeleteSqliteConnection>::~unique_ptr()) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::Impl::~Impl()) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_exec
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced 1 more times
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_finalize
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced 11 more times
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_errstr
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:((anonymous namespace)::prepareStatement(std::__ndk1::unique_ptr<cesium_sqlite3, (anonymous namespace)::DeleteSqliteConnection> const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced 31 more times
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_free
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
PackagingResults: Error: undefined symbol: cesium_sqlite3_open
PackagingResults: Error: undefined symbol: cesium_sqlite3_close_v2
PackagingResults: Error: undefined symbol: cesium_sqlite3_exec
PackagingResults: Error: undefined symbol: cesium_sqlite3_finalize
PackagingResults: Error: undefined symbol: cesium_sqlite3_errstr
PackagingResults: Error: undefined symbol: cesium_sqlite3_free
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::createConnection() const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced 1 more times
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_prepare_v2
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:((anonymous namespace)::prepareStatement(std::__ndk1::unique_ptr<cesium_sqlite3, (anonymous namespace)::DeleteSqliteConnection> const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_reset
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::storeEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, long, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<ch
ar>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1::allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, unsigned short, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1:
:allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, gsl::span<std::byte const, 18446744073709551615ul> const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced 4 more times
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_clear_bindings
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
PackagingResults: Error: undefined symbol: cesium_sqlite3_prepare_v2
PackagingResults: Error: undefined symbol: cesium_sqlite3_reset
PackagingResults: Error: undefined symbol: cesium_sqlite3_clear_bindings
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::storeEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, long, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<ch
ar>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1::allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, unsigned short, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1:
:allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, gsl::span<std::byte const, 18446744073709551615ul> const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced 3 more times
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_bind_text
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::storeEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, long, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<ch
ar>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1::allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, unsigned short, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1:
:allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, gsl::span<std::byte const, 18446744073709551615ul> const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
PackagingResults: Error: undefined symbol: cesium_sqlite3_bind_text
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::storeEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, long, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<ch
ar>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1::allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, unsigned short, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1:
:allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, gsl::span<std::byte const, 18446744073709551615ul> const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced 3 more times
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_step
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::storeEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, long, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<ch
ar>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1::allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, unsigned short, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1:
:allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, gsl::span<std::byte const, 18446744073709551615ul> const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced 4 more times
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_column_int64
PackagingResults: Error: undefined symbol: cesium_sqlite3_step
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
PackagingResults: Error: undefined symbol: cesium_sqlite3_column_int64
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::prune()) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_column_text
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced 1 more times
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_column_int
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_column_blob
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_column_bytes
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_bind_int64
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::getEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) const) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
PackagingResults: Error: undefined symbol: cesium_sqlite3_column_text
PackagingResults: Error: undefined symbol: cesium_sqlite3_column_int
PackagingResults: Error: undefined symbol: cesium_sqlite3_column_blob
PackagingResults: Error: undefined symbol: cesium_sqlite3_column_bytes
PackagingResults: Error: undefined symbol: cesium_sqlite3_bind_int64
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::storeEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, long, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<ch
ar>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1::allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, unsigned short, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1:
:allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, gsl::span<std::byte const, 18446744073709551615ul> const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::storeEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, long, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<ch
ar>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1::allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, unsigned short, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1:
:allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, gsl::span<std::byte const, 18446744073709551615ul> const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): >>> referenced 1 more times
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_bind_int
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::storeEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, long, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<ch
ar>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1::allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, unsigned short, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1:
:allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, gsl::span<std::byte const, 18446744073709551615ul> const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_bind_blob
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
PackagingResults: Error: undefined symbol: cesium_sqlite3_bind_int
PackagingResults: Error: undefined symbol: cesium_sqlite3_bind_blob
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::storeEntry(std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, long, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<ch
ar>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1::allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, unsigned short, std::__ndk1::map<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, CesiumAsync::CaseInsensitiveCompare, std::__ndk1:
:allocator<std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > > > > const&, gsl::span<std::byte const, 18446744073709551615ul> const&)) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: cesium_sqlite3_changes
UATHelper: Packaging (Android (ASTC)): >>> referenced by SqliteCache.cpp
UATHelper: Packaging (Android (ASTC)): >>> SqliteCache.cpp.o:(CesiumAsync::SqliteCache::prune()) in archive E:/Unreal/MiniFS-UE4/Plugins/CesiumForUnreal/Source/ThirdParty/lib/Android-xaarch64/libCesiumAsync.a
UATHelper: Packaging (Android (ASTC)): clang++: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ASTC)): Total time in Parallel executor: 507.43 seconds
UATHelper: Packaging (Android (ASTC)): Total execution time: 517.52 seconds
PackagingResults: Error: undefined symbol: cesium_sqlite3_changes
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ASTC)): Took 517,90s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\comte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Devel+UE_5.3\UBT-MiniFS-Android-Shipping.txt)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 8m 40s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Error
The sqlite3 symbols should be found in the libsqlite3.a
library in the Source/ThirdParty/lib/Android-xaarch64
subdirectory of Cesium for Unreal. I don't know why they're not found on your system. Can you reproduce this with the Cesium for Unreal Samples project, or only with your own project?