Yannick Comte

Results 46 comments of Yannick Comte

The dashboard is working for me, I use a Razer Hydra with the Hydra Driver for SteamVR and it's perfect.

Same issue in Direct Mode, I loose the head tracking, then the USB connection.

Well the first step could be to make a mobile build to generate a single APK file. I can do that because I've a working setup.

Yes, when you install Android Studio, you've an emulator with it. This way you can build an APK from UE4 and then send it to the emulator to try it....

I tried to compile a simple scene with that result ```bash UATHelper: Packaging (Android (ASTC)): Running AutomationTool... UATHelper: Packaging (Android (ASTC)): Parsing command line: -ScriptsForProject="C:/Users/demon/Documents/Unreal Projects/USharpMobile/USharpMobile.uproject" BuildCookRun -nocompile -nocompileeditor -installed...

Hey, I've more news about my build error. The USharp.Build.cs was made for the Desktop platform. We need two things to make it work on Android. 1. Add Xamarin support...

That's awesome! The Android platform will be a great addition to this plugin.

Hi, any news about this PR? Performances are critical for new users and the current configuration is not adapted.

I got the same issue with the tracker connected.