delvr
delvr
Hi LiskoSlayer63, I don't know the internals of DynMap or VoxelMap but if they check for water as a Material it should work; if they look for specific Water block...
@LiskoSlayer63 I'm not familiar with DynMap but those do seem like the correct block names, unless you're using the very-short-lived Streams 0.4.5 which messed up the block names and was...
> > > So I've had some success with this by using the following for `renderdata/streams-texture.txt` > (...) > > It seems to still be missing the top layer of...
The `com.google.gson.internal.Streams` in the stack trace is not related to the Streams mod, it's a Google library used by a variety of mods. Do you only see those when using...
I always test the built mod with the latest version of Forge for 1.12.2 but yeah, we're well past the point where compatibility with 1.12/1.12.1 matters at all. I'll bump...
Note that I just released 0.4.6 to fix an important bug; that one is still built against the old 1.12 Forge since I didn't want to risk any other change...
Thanks guys for letting me know. I suspect a change in the generated names for the river blocks is causing this problem when upgrading existing worlds. I'll confirm when I...
Just released an emergency bugfix 0.4.6 for this issue, please let me know if it restores the missing streams. Note that the "rapids" will still act buggy if upgrading a...
I'm not 100% sure but I think your un-shaded block is actually the vanilla flowing water, which forms the top of Streams "waterfalls" where the river goes down 1 block....
You do have Sponge mixins, they're bundled as part of VanillaFix. While I haven't been able to reproduce your exact crash, the new Farseek 2.3.2 has several compatibility improvements with...