delvr
delvr
Hi @exocyt0sis @Orionox & @JJBLT, sorry for the very long pause on this mod, I was in a bad spot for a while. But I've recently resumed work on Streams...
Thanks @exocyt0sis for the praise! The [new demo video](https://www.youtube.com/watch?v=vuzizqhWm58) is up! As for getting the mod more exposure - I've been thinking about that, actually, while recording that barebones video...
> That's very, very cool. Thanks for continuing the mod! > > What about old versions, like 1.7.10 and 1.12.2? Do you plan on updating/supporting them? Thanks @Goosegit11 ! Right...
Hey @exocyt0sis thanks again for your support! I've got some answers to your questions: 1. There is indeed a flow speed attribute with 3 levels: the vanilla speed, slower, and...
> The idea of flowing rivers have been raised by a few users on ReTerraForge's Discord channel. Thanks @exocyt0sis for bringing this up, I've replied to your email about potential...
> hows the progress going on the 1.21 and will there be versions for 1.20.1? It's going slower than expected because of some work-related changes, but my motivation is intact...
> Quick question also, will this be strictly for forge? The initial release will be NeoForge-only, as I have no experience with the non-Forge frameworks. But the code will be...
This one is a bit tricky, because depending on the mod's `block.properties` configuration I can only support one set of shaders at a time. Currently using block ID `8` we...
This might be related to [a workaround in version 0.4.8](https://github.com/delvr/Streams/issues/74) that fixed some issues in modpacks like Sevtech. Could you try downgrading to 0.4.7 (in a new world, not an...
I've added an experimental option to Streams 0.4.9 for using the legacy Streams generation from 0.4.7. Could you guys give it a try? Here's the changelog, with instructions for the...