delvr
delvr
It's quite possible that chunkgen "spillover" could cause Streams to generate too much, such as pre-generating a full 16x16-chunk river zone which then spills on its edges causing generation of...
Thanks Reika, I'll take a look and let you know if I can fix something on my end.
Hi Reika, sorry I kind of dropped the ball on this one - did you end up implementing the feature in question and if so, did it cause crashes with...
Thanks. Which mod and/or config option triggers the crash? I just tried with the latest ChromatiCraft and DragonAPI, and streams appeared without crashing.
Thanks - but does this patch need to be utilized by some config option or other mod in order to bring about this Streams crash?
OK, I do see BEACHGENLAYEREVENT in my logs and Streams are working fine. Are you able to reproduce the crash with only Chromaticraft/DragonAPI and Streams/Farseek loaded?
I used ChromatiCraft-1.7.10-V17c and DragonAPI-1.7.10-V17c, and tested with both Streams 0.2/Farseek-1.1 and Streams 0.3.3/Farseek-2.0. I saw references to CoFHCore in your original crash log so I tried adding that too,...
So I've explored a couple of Luminous Cliffs biomes but haven't found one with a Streams river in it yet; do you have a sample seed and coordinates? I did...
Farseek 1.7.10-0.3.x overhauled the coremod patching mechanic which should fix most such issues. If you're still around, please re-test and let me know. Thanks!
This error is a symptom of an infinite loop (see https://github.com/MinecraftForge/FML/issues/483) but it's not clear whether it's mainly caused by Farseek/Streams or another mod. I'll investigate.