ldtk
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Modern, lightweight and efficient 2D level editor
When using alpha levels in tilesets they display incorrectly on export. They appear fine within LDtk. Please see attached screenshot. Aseprite used for creating the tilesets and opened in .aseprite...
Reproduction steps: 1. make a new project in LDTK 1.3.3 2. add a tile layer and an entity layer (I also added a tile layer but I suppose that's irrelevant)...
 With a level like this I'm getting what feels like 500-1000ms per frame, almost unusable for level design
Currently there is a crash that consistently happens if: 1. You have a large project (Renaine has 600+ levels) 2. You save 3. You save again The crash is due...
Hi! I've been looking a bit at LDtk, trying to figure out what I can do with it. I haven't really done any work with it, but I do still...
Hey I have a specific use case - over the past 6 years a lot of things in my game have been supplanted by newer/better versions (mainly because I used...
That is a very minor issue, but I guess it's still good to keep a record of it: I'm using 16x16 tiles everywhere but using 32x32 visuals for my entities...
Currently there is a way to add custom data to levels and entities but not for layers, some examples of why this would be useful: - Define the name of...