Dedmen Miller

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I'm now running this plus my PR on my server, no issues so far 🤞

That would also explain the Adv Fatigue issues I had since ever that I couldn't figure out. My unit disabled Fatigue for a couple years now after trying multiple times...

I solved this problem manually. I added a priceOverrides database table, that can overwrite price of item. Then I used Auctioneer addon collected data, and converted that. To end up...

Buildfail is actually something from rework branch `AuctionHouseBot.h:3:1: fatal error: '/*' within block comment [-Wcomment]` Also I put the wrong license header, trinitycore one instead of AC

Are you okey with my file naming? The other files all prefix "AuctionHouseBot", but I don't think there is actually a technical reason to do that? I would prefer shorter...

This is still waiting, any update? I would like to make more contributions but its very hard to handle all the conflicts.

Above screenshots were made with Arma config grammar. Setting it to SQF highlights everything correctly. Though its kinda unusual to have a bunch of script in a config file. But...

Seems we are still missing: https://github.com/acemod/ACE3/pull/7984#issuecomment-721783599 The engine events were added 3 years ago. But they are not used in this code.

Had the same above issue with spotify, but latest develop branch build (built by myself) works fine.

in SDL_UpperBlit (SDL_surface.c) after destiantion clip the width is -160 and the height is 440. Destination rect x is 800, but destination clip is only 640 wide. Thus is just...