deathcap
deathcap
The client does reposition its head, but only to look at the target block when digging (part of mineflayer)
Looks like this warning may be fixed by the deferred loading added in uuid-1345: https://github.com/scravy/uuid-1345/pull/1
Maybe related to using Glowstone++, need to isolate versus vanilla server
https://github.com/PrismarineJS/mineflayer/issues/175 Chat modularization
Language files: https://github.com/PrismarineJS/node-minecraft-data/issues/6 https://github.com/SpockBotMC/python-minecraft-data/issues/8 https://github.com/PrismarineJS/minecraft-data/issues/17
Maybe related to a protocol change - http://wiki.vg/index.php?title=Protocol&oldid=6003#Block_Break_Animation used to have X,Y,Z as int,int,int in 1.7 but in 1.8 it's a position bitfield x:y:z 26:12:26
The color is 0x7f7f7f; suppose I could replace this color with 100% transparent alpha..
Curious why the texture interpreted as transparent in MC, but not here. Non-zero alpha channel? Some kind of quirk with png color palettes? Faithful32 recently had a problem with transparency,...
Some discussion of transparency in MC texture packs at http://www.quora.com/How-does-transparency-work-in-Minecraft-texture-packs destroy_stage_0.png's background does look like 0x7f7f7f opaque. But if this is replaced with transparent, then will textures not be able...
Called from: ``` javascript // voxel-engine-stackgl Game.prototype.showChunk = function(chunk, optionalPosition) { if (optionalPosition) chunk.position = optionalPosition var chunkIndex = chunk.position.join('|') var bounds = this.voxels.getBounds.apply(this.voxels, chunk.position) //console.log('showChunk',chunkIndex,'density=',JSON.stringify(chunkDensity(chunk))) var voxelArray = isndarray(chunk)...