Results 112 comments of deathcap

Updated all plugins (except one) to at least load on server, if applicable (not necessarily functional). Some are only intended for server, and can be tagged with clientOnly: true for...

https://github.com/audreyt/node-webworker-threads

As of https://github.com/deathcap/voxpopuli/commit/7c2bdb97382994075100a35d397646bf76702b70 'node index.js' now loads, though doesn't do much (using https://github.com/deathcap/unworkify instead of https://github.com/audreyt/node-webworker-threads on server-side for now)

Looking into this some more, WebRTC is definitely the way to go (vs WebSockets - though they can still be used for the signaling protocol). Though mainly intended for audio/video...

Hmm, I'm not seeing this lag. Just got voxel-server and voxel-client running together, communicating with themselves over WebRTC locally. Not using webworkers or anything, both run together. I still have...

Ah, I haven't tried multiple players joining yet. I'll probably hit the same issue then. Will have to see after I fix up voxel-plugins for multiplayer. I'm thinking I'll have...

Indeed. Running into a lot of interesting issues trying to convert everything at once ;) Think I figured out how to load client/server plugins, though. Separate voxel-plugins instance for client...

@kumavis Sounds awesome. Any interest in compatibility with [voxel-plugins](https://github.com/deathcap/voxel-plugins)?

Server now basically works as of 3259094553a053bf4214142d1caef2c6bc66aa52 (can open same URL+hash in another window, client joins, can see moving around) - though there is still much to be done. Filing...

@kumavis > @deathcap so what is your goal with vox-populi? just a testing ground for voxel.js stuff? Essentially, yeah, I see it as a sort of 'reference implementation' including many...