Results 112 comments of deathcap

Testing with Sauce Labs, OSS account voxelmetaverse, manual session: Google Chrome dev on Windows 10 - no WebGL in their VMs? fails with "You need WebGL and Pointer Lock" Google...

@bnolan Just saw this, but scenevr.com registration has lapsed. Sounded like a cool project, unfortunately, I haven't had a chance to work on voxelmetaverse over the past years (voxelmetaverse.com is...

@KosmicJ not currently, but this is definitely an important feature I'd like to have. There are some other existing voxel saving modules out there, e.g. https://github.com/maxogden/voxel-level saves using level.js, but...

@StickyFingies No news on this feature (saving), I never did complete it... https://github.com/voxel/voxelmetaverse/issues/26 covers my investigations into connecting voxelmetaverse to a server (almost the same feature) and there was some...

There is an IRC channel voxel.js has: https://github.com/voxel/voxeljs.com/issues/10 it might be better to link there to avoid fragmenting the chat (don't think I'd need a separate room for my project,...

Several ways to do this: 1. Dedicated server running NodeJS https://github.com/maxogden/voxel-server connect with https://github.com/maxogden/voxel-client adds user registration and authentication: https://github.com/chrisekelley/voxel-app-server client/server running much of the same code, except with and...

Cool thanks, the new voxel-client/server looks great I'll definitely look into it. I ought to get setup with IRC too, someday.. Meanwhile, have been playing around with the Minecraft protocol...

Testing running index.js through `node`, many browser-only APIs, will require refactoring (`window`, XHR, `document`, DOM, GUI). So far, plugin loading gets this far: ``` voxpopuli $ node index.js|grep Inst Instantiated...

voxel-plugins iterates over the plugin config map, `require`()ing and initializing each plugin. I think I'll have to add `game.isClient` checks in each client/server plugin (preferably if possible having common client/server...

fixed, thx as for the webworker problem, found this: https://github.com/cramforce/node-worker - could be useful for supporting server-side "webworkers"