Dean Vaessen

Results 6 issues of Dean Vaessen

Compared to the landscape system, voxel worlds seem to struggle with blending materials. Attached an image below, along with a screenshot of the same textures on a landscape. Discord discussion:...

There is noticeable freezing when painting on large scale worlds that necessitate a larger brush size (I tried with brushsize 2000 at voxel size 50). In truth, even that brush...

GPU spiked to 100% and hung, process crashed. (Pro Beta Build 74) ``` Fatal error: [File:Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006...

When blueprinting the voxel lod volume class, errors pop u p coplaiming about a collision component with 0 radius, and the blueprint child class not being compileable. Seems to be...

Couple things I noticed on 5.2: * Epic's interchange format plugin and the legacy GLTF importer plugins have to be disabled, otherwise they override the import window. This is problematic...

As per the discussion on LOD volumes (though maybe this could also influence the global LOD settings), it might help to have more granular control over the LODing. If I...