Daniel Brooks
Daniel Brooks
> Spell menu also no longer shows the name of the current category. Did you know that this is the only uilist menu in the entire game that has categories?...
> […] The same goes for the debug menu: Yes, that big text at the top really makes it awkward. See https://github.com/CleverRaven/Cataclysm-DDA/issues/75667 for more details. > I might dust off...
> Mentioned elsewhere but putting here: the new menus do not process color tags, they just render them as text: Please be precise when reporting bugs! :D The new menus...
> When examining appliances list of actions obstructs information Nice. The uilist can already be offset, so the caller in this specific case just needs to [calculate the correct offset](https://github.com/CleverRaven/Cataclysm-DDA/issues/75671).
> Selecting components for crafting screen looks like this: It looks like any menu with footer text or item descriptions has the same problem: color tags are shown to the...
> Window order is a problem - some windows are on top of others making it hard or impossible to read MA selection is not only on top of list...
> I cannot see loading individual components when loading a game. It just black-screens me for a while and then the game is loaded. Filed separately; https://github.com/CleverRaven/Cataclysm-DDA/issues/75678 > The filter...
> Pocket settings menu has some weird overlaps, … What is overlapping in that screenshot? The blue border overlaps with the text, but that’s already a known problem.
Thanks, those are both great examples of #75698.
I’m not really sure how to fix the windows build error; it needs some defines added to the list. See the Makefile changes.