Daniel Brooks
Daniel Brooks
It’s only this one menu that is out of whack. For now the best fix is to just wrap the text to some sensible length.
This bug is only for discussing a single problem with the zone menu. None of the pictures you have posted have anything to do with the zone menu. Why are...
The other screenshots are not relevant, and therefore not helpful. Each of them is about a different bug that has already been reported. If you want to read the discussions...
I sent you a little pull request that makes the UI list use this new input popup. Thanks!
Ooh, an excellent find. Should this code use vector operators more? If it were written as `(position + size) * scale`, where all three of those variables were ImVec2s, then...
I understand about the types, but can’t you get the readability and correctness benefits of vector operators even without changing them? Try this: ```c++ void ImFontAtlas::GetCustomRectUV(const ImTextureRect* rect, ImVec2* out_uv_min,...
Heh, I just noticed that you have almost exactly the same code in `ImFontAtlasGetMouseCursorTexData` where you wrote `(pos + size) * atlas->TexUvScale`. See [line 3321](https://github.com/ocornut/imgui/blob/features/dynamic_fonts/imgui_draw.cpp#L3321).
Yes, but if that typo had been in the line `auto size = ImVec2((float)rect->w, (float)rect->h);` then it would be far more obvious on inspection. And don’t forget that you already...
Thanks for the report, but it’s a duplicate of #75818.
I like the results! This will fix #75699 too. However, I think that we should avoid transparent colors for the present. We’re not currently redrawing the whole UI every frame,...