Michael Bickel

Results 11 comments of Michael Bickel

Hi, the wait during boot got on my nerves as well. I'm configuring the devices later in the boot and i figured I could get away with modifying the dhclient.unitfile...

This looks like a cool improvement. @hughsando, @Simn any thoughts or directions to get this merged?

The standalone editor is one of these hidden gems... Personally, I dont like HIDE and always felt the old editor and its focus was/is great at what it is doing....

Hi there! Yes, generating arm64 builds can be a bit challenging since I dont have a M1 machine available most of the time. Concerning different copies of the bindings: I...

Thanks for this awesome bug-report! I think there is a problem with the argument pointers, I will have a look.

Same as https://github.com/denisio/Dayz-Epoch-Linux-Server/issues/4

While adding mac support for my [hxgodot library](https://github.com/dazKind/hxgodot-cpp) I'm having also trouble with hxcpp not respecting any setting relating to the arm64 target architecture. Static libraries are always output as...

Ok, after a closer look I can say, that you also need to define `-D HXCPP_ARCH=arm64` in your build.hxml. This triggers a proper switch to the correct architecture. `-D HXCPP_ARM64`...

Hi folks, I just stumbled upon this related to dynamic libraries on Linux and Macos. If I use hxcpp to generate one and the loading Host application also exposes a...

> Exposing `is_playback_active()` and `is_playback_paused()` will need to start with a change to Godot itself to make them available to GDExtension. I'm not familiar at all with the audio subsystem...