uqm
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Port of The Ur-Quan Masters to Native Client
Of course you need to turn on NaCl in chrome://flags, but once you do, it seems to work fine with this patch.
This seems to be the new way to do this. Although we don't get the persistent cache anymore. Maybe that's fine? Perhaps we should be falling back to the HTTP...
Would allow running with higher resolutions. It's possible this is just a matter of a recompile.
PNaCL exists now.
There's been some sort of crash I've hit occasionally. It might be correlated with the computer winning a match with the Syreen ship?
http://trac.webkit.org/changeset/116388 when this trickles down Or just kill it altogether really. I bet no one is hitting it anymore. Maybe I could plug in Google Analytics stuff to see if...
No seriously, parsing that stuff with NULs is silly. JsonCpp's in naclports. We can just use that.
I doubt it'll ever be able to replace the NaCl port for performance, but we could use Emscripten as an alternate version. There may be an SDL port. Unfortunately, there's...
Should be pretty easy. One minor thing is that UQM might blow up on an invalid game, and we should keep the user from shooting themselves in the foot like...
Unclear exactly when (or if) the game should be paused, but there is (disabled) code in the game for this, and a number of possible interpretations: - WebKit focus (DidChangeFocus)....