Matias N. Goldberg

Results 437 comments of Matias N. Goldberg

I am having this exact same problem. Registering for evhttp_connection_set_closecb only gets called when I close the connection, but it does not get called when the client remotely closed the...

Update: If enable EV_READ, the close callback gets called. Eg. performing: ``` bufferevent_enable( evhttp_connection_get_bufferevent( evhttp_request_get_connection( req ) ), EV_READ ); evhttp_connection_set_closecb( evhttp_request_get_connection( req ), ::_closeCallback, this ); ``` Now _closeCallback...

The main "breaking" issue I can see is that an application that does not register to a close callback may attempt to continue to use an evhttp_request whose internal evhttp_connection...

> > The main "breaking" issue I can see is that an application that does not register to a close callback may attempt to continue to use an evhttp_request whose...

`GL_ARB_copy_image` is a very old extension (introduced in 2012). Someone may want to contact the maintainer of the d3d12 driver to implement `GL_ARB_copy_image`. It shouldn't be hard for the d3d12...

Personally I prefer everything in the same folder (i.e. `~/.config/gz`) because it makes uninstallion (or cleanup) much easier. Separating global config into /etc and logs into /var/log makes sense for...

According to your output VMWare supports GL 4.1 Although Ogre2 only requires OGL >= 3.3 we do depend on a couple of extensions that were introduced later on and backported...

**Note:** As I'm studying a few changes I noticed we may be able to optimize it back to pre ignitionrobotics/ign-rendering#415 levels by calling `this->HandleMouseEvent();` either before `this->dataPtr->renderUtil.Update();` or after `this->dataPtr->camera->Update();`...

I forgot about this but because I thought it was already merged. If I understand correctly this code should be ported to [MinimalScene](https://github.com/ignitionrobotics/ign-gui/blob/main/src/plugins/minimal_scene/MinimalScene.cc) now?

> it looks to me that it doesn't have any gz-sim specific functionality, is that the case? If so, this plugin could be in gz-gui instead Right now it doesn't,...