Matias N. Goldberg

Results 437 comments of Matias N. Goldberg

> How did you come to the conclusion that a window controller was needed? I did a bit of testing in Tutorial01, one of the samples that works with SDL....

In Ogre-Next we're [encouraging out-of-source builds](https://ogrecave.github.io/ogre-next/api/2.3/_using_ogre_in_your_app.html) over system installation builds due to multiple reasons: 1. Right now include paths aren't always matching 1:1, so when a user needs to move...

This one has been merged manually. Thanks for your PR!

Hi! Is there a small repo I can clone and test/repro this bug?

I ran into a bug (independently) that I think is the one causing this. The texture is destroyed, but then when recreated the exact same address ptr is provided by...

OK I just pushed https://github.com/OGRECave/ogre-next/commit/15e41fddd517b19d59ad850a91e3335a52c8af78 to fix this bug. Could you confirm if your bug is fixed or still present? Thanks

Ouch. Ok, I'll check out your sample when I get some time. I tried last Monday but I had to setup several dependencies before it could build

I've totally forgotten about this ticket. I remember an issue about "hidden window" flag being fixed for D3D11 in 2.2 or 2.3; so that was likely the cause of the...

> * The PI at the denominator of the normal distribution function (Trowbridge-Reitz GGX) is stripped away from the [`R` calculation](https://github.com/OGRECave/ogre-next/blob/master/Samples/Media/Hlms/Pbs/Any/Main/200.BRDFs_piece_ps.any#L138) and re-applied subsequently, in the [`G` calculation](https://github.com/OGRECave/ogre-next/blob/master/Samples/Media/Hlms/Pbs/Any/Main/200.BRDFs_piece_ps.any#L145) (geometry function);...