Matias N. Goldberg

Results 437 comments of Matias N. Goldberg

It sounds like the Metal RenderSystem didn't get loaded at all. Is there an Ogre.log generated? Could you upload it?

Hi thanks! And the same is happening with the plugins.cfg file (which tells which plugins to load and their locations, including RenderSystems) It couldn't find it so no RenderSystems loaded...

We provide [some helpers](https://github.com/OGRECave/ogre-next/blob/master/OgreMain/include/OSX/macUtils.h) which should help you on this issue ([source code](https://github.com/OGRECave/ogre-next/blob/master/OgreMain/src/OSX/macUtils.mm))

Ok I don't recognize the error and it sounds like the VaoManager pointer passed along via constructors to GpuResource is either nullptr or corrupted (possibly corrupted because it says `this...

> Something I don't understand is happening in the constructor of `MetalTextureGpuManager`. A proper `VaoManager` pointer is passed in to the constructor, passed on to the constructor of the base...

Ah yeah that error means that either `rootHlmsFolder` was pointing to the wrong place, or the files are not copied (or copied to the wrong place)

OK I [pushed a fix](https://github.com/OGRECave/ogre-next/commit/c2cb03247fd2b88979fe402edac2642a035ffcd2) for the UB bug. Thanks! But I don't think that was the cause of your crash. Is the callstack there? (when sanitizer is off, or...

Ah! Thanks! Are you able to submit your changes to get Tutorial 00 to this stage? That'd make my work easier to check this issue

Either a diff or pull request. If you think the changes aren't good enough (ie. has some hardcoded stuff) posting a patch here is fine

OK I took a look at the sample. I [pushed a fix for the initial crashes](https://github.com/OGRECave/ogre-next/commit/657136b00f688251ea789d7cac1b1a1a8a0b7899) you found. However I got to the same point as you (the app "freezes"...