darkfo
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DarkFO, a post-nuclear RPG remake (of Fallout 2)
Ties in with scripting (`mark_area_known`, `metarule` 17, etc). Needs to be remembered in savegames.
These are hardcoded in the engine and triggered at various times/events. We could possibly use an event system (would require a much larger refactor to fully take advantage of), or...
Could be written using Tkinter (standard Python); should just allow a file chooser and/or folder drag and drop along with a progress bar (or other such indicator) that doesn't block.
In FO2 the cursor can switch between select (or act) and move moves. Move mode shows the red cursor outline and lets the player move. The act mode lets the...
Currently weapons do not use nor consume ammunition, nor take into account the different type bonuses of ammunition.
Seems to happen after random encounters.
[Active skills](http://fallout.wikia.com/wiki/Fallout_2_skills#Active_skills): - [ ] First Aid - [ ] Doctor - [ ] Sneak - [X] Lockpick - [ ] Steal - [ ] Traps - [ ] Science...
This might be better done on the backend where we convert images; paletted animation can just be converted into an animated sprite atlas. An example of this are Vault terminal...