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Implement active skills

Open darkf opened this issue 9 years ago • 0 comments

Active skills:

  • [ ] First Aid
  • [ ] Doctor
  • [ ] Sneak
  • [X] Lockpick
  • [ ] Steal
  • [ ] Traps
  • [ ] Science
  • [X] Repair

These skills have active effects (such as picking locks, repairing objects, etc.) and thus must include special skill logic.

darkf avatar Jul 13 '16 09:07 darkf