darkfo
darkfo copied to clipboard
DarkFO, a post-nuclear RPG remake (of Fallout 2)
A simple optimization that would decrease the amount of HTTP requests drastically. Tiles could be atlased/batched into large groups of tiles.
When you press escape in-game, the game menu should pop up prompting the user to resume, load/save their game, access settings, or quit.
When loading a savegame, the player and the party should be placed on the newly loaded map with the appropriate state. At the moment this is done by yanking the...
Sub-issue of #16. Currently save list requests also request the full associated save data, which is quite slow. It should only request the save metadata to display a list of...
In order for a savegame to be complete it needs to save every map loaded/touched from the base game. This means keeping around a dict of `{map: SerializedMap}` in memory...
`stitchWorldmap.py` should be called from `setup.py`.
Python 2 is pretty obsolete nowadays, and now that we dropped Construct 2 as a dependency it shouldn't be hard to port. We should recommend pillow instead of PIL in...
For Python scripts we have both lowercase and camelCase naming, we should choose one and stick with it (and normalize the cases that are there.)
Missing a large chunk of opcodes. Ideally it could share the opcode map with vm.ts/vm_bridge.ts somehow, but that might introduce too big of a dependency. Perhaps it should factored out......