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DarkFO, a post-nuclear RPG remake (of Fallout 2)

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A simple optimization that would decrease the amount of HTTP requests drastically. Tiles could be atlased/batched into large groups of tiles.

enhancement
optimization

When you press escape in-game, the game menu should pop up prompting the user to resume, load/save their game, access settings, or quit.

enhancement
ui

When loading a savegame, the player and the party should be placed on the newly loaded map with the appropriate state. At the moment this is done by yanking the...

refactor
saveload

Sub-issue of #16. Currently save list requests also request the full associated save data, which is quite slow. It should only request the save metadata to display a list of...

enhancement
refactor
saveload

In order for a savegame to be complete it needs to save every map loaded/touched from the base game. This means keeping around a dict of `{map: SerializedMap}` in memory...

saveload

`stitchWorldmap.py` should be called from `setup.py`.

bug
lazy bug

Python 2 is pretty obsolete nowadays, and now that we dropped Construct 2 as a dependency it shouldn't be hard to port. We should recommend pillow instead of PIL in...

refactor
lazy bug

For Python scripts we have both lowercase and camelCase naming, we should choose one and stick with it (and normalize the cases that are there.)

cleanup
lazy bug

Missing a large chunk of opcodes. Ideally it could share the opcode map with vm.ts/vm_bridge.ts somehow, but that might introduce too big of a dependency. Perhaps it should factored out......

scripting
lazy bug