dariusbei
dariusbei
AI turrets (not sure about primary/secondary weapons) seem to be targeting the LOD0 mesh's 0,0,0 point/pivot point Seen in this timestamped video https://www.youtube.com/watch?v=KHrqA2no7Gc&t=77s This is where the model centre (0,0,0)...
Now that player ships are increasingly starting to have turrets and other animated submodels, it'll be good to have these reflected in the ship selection screen. Currently turret barrel initial...
It'll be useful to specify a vector for launched countermeasures (e.g. in the ships.tbl entry) when the player presses the X key. Example use case - When designing 2D missions...