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FR: set countermeasures launch vector

Open dariusbei opened this issue 6 months ago • 3 comments

It'll be useful to specify a vector for launched countermeasures (e.g. in the ships.tbl entry) when the player presses the X key.

Example use case - When designing 2D missions (e.g. missions with a "ground") or missions with an "up" or "down" with gravity, simulating throwing out smoke grenades, or launching naval warship-style countermeasure flares vertically upwards

dariusbei avatar Aug 27 '25 15:08 dariusbei

This is a good and useful idea. I'm for it. I also think this could be done by setting mission gravity and giving the countermeasures a gravity multiplier?

MjnMixael avatar Aug 27 '25 15:08 MjnMixael

Yep you've already got the ability for a weapon to fall to earth with $Gravity Const:, but it'll be useful to launch the countermeasure up into the air as well.

dariusbei avatar Aug 27 '25 15:08 dariusbei

Now you've got me wondering if negative gravity works... 👀

But yes, this is still a useful request.

MjnMixael avatar Aug 27 '25 15:08 MjnMixael