Daniel Prilik

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Huh, that totally solves my particular issue. Not sure why I didn't think of that earlier! Thanks! :smile: That said, there are times when it might be useful to write...

I'd also recommend taking a gander at WideGB (https://kemenaran.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/), a similar project for the original Gameboy [Color]. That said, do note that the Gameboy lends itself better to this sort...

@helluvamatt I'm planning on looking into this feature soonish, and I was hoping you could upload any preliminary code you've got so-far. I'm sure I could figure stuff out myself,...

Oof. No problem tho. If you reconsider, let me know :)

Hey there, any news on this?

Howdy, author of [`gdbstub`](https://github.com/daniel5151/gdbstub) here :wave: Just wanted to pop in and say that I'd love to see `gdbstub` integrated into `headcrab`! I think it'd be an excellent way to...

Just chiming in to mention this is something I'm also interested in seeing supported! I've got a [WIP project](https://github.com/daniel5151/wide-libretro) that's hooking into the [libretro API](https://www.libretro.com/index.php/api/), and while libretro does support...

From the [wikipedia article on Endianness](https://en.wikipedia.org/wiki/Endianness#Bi-endianness): > Note that the term "bi-endian" refers primarily to how a processor treats data accesses. Instruction accesses (fetches of instruction words) on a given...

Hmm, googling `qOffsets` brought up an issue on the `rust-gdb-remote-protocol` project which had some interesting discussion: https://github.com/luser/rust-gdb-remote-protocol/issues/11 It looks like the cleaner (and more modern?) way to address the underlying...

Awesome, excited to see what you come up with! And yeah, the protocol's a real mess, eh? ~Heck, it even requires all packets to be 7-bit ASCII~, which really goes...