Daniel Prilik
Daniel Prilik
At one point I considered doing a libretro port, but I ultimately decided against it. ANESE is _not_ a great emulator, and while i'd like to revisit ANESE sometime and...
Hey @KMFDManic, thanks for the kind words and all the enthusiasm! Unfortunately, as you might be able to tell by the project's commit history, ANESE (and in-turn, wideNES) hasn't been...
IIRC, Megaman uses Vertical Nametable Mirroring in that level, yet also scrolls vertically at some point, leading to some artifacting. I was planning on implementing a heuristic to chop-off the...
A cloud based repo for maps is a great idea! It would be fantastic for the community to come together and map out NES games. Unfortunately, i'm heading back to...
@SourMesen I was hoping you'd say that ๐ I'd absolutely love to see wideNES in Mesen. And hey, if you can get it working with HD packs, that'd be insane!...
Wow, I'm surprised I didn't stumble across ProjectZeroSlackr earlier! I assumed most iPod development ended ~2007, but hey, I guess not ๐ Next time I get the chance, I'll be...
> Also I'm currently trying to get iPodLoader2 building with arm-none-eabi Unfortunately, I only moved my modified ipodloader2 code in-tree _after_ making the changes that got it building on arm-none-eabi...
Hey again! As you might be able to tell by the steep drop-off in commits, this project is now firmly on the backburner for me. It was a great time-sink...
Reverse execution support landed on the `dev/0.5` branch a while back (see https://github.com/daniel5151/gdbstub/pull/48). I'll be publishing a `0.5` release in the next week or two, at which point docs.rs will...
Thanks for the quick response, and for taking the time to answer my questions! It's certainly somewhat of a relief to know that `gdbstub`'s spotty adoption is most likely an...