DAN DONGUS

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I can confirm this issue is happening. Using DXVK causes the DxSupportLevel to be forced to 100 regardless of what it was previously, and this forcing works fine regardless of...

Please note that only the -dxlevel launch option itself appears bugged: dxlevel 81 continues to work perfectly fine in-game. You can change `DXLevel_V1` under `HKCU\Software\Valve\Source\tf\Settings` in the Windows registry to...

Can you confirm that this issue is truly caused by using a dxlevel above 90? I can reproduce this on Windows, but only with a dxlevel set *below* 90. On...

dxlevel can be set on linux but it's clamped between 90 and 92 and doesn't do much. To get back on topic: the -dxlevel launch option is ignored when the...

> Also, as far as I am aware, dxvk does not support directx 8. This shouldn't be a concern: when DXVK is used, apparently, DxSupportLevel is forced to 100. Clearly,...

@VortexParadox Sounds like you're having a different issue, there isn't really a single commonality between this bug and the things you listed. Perhaps you could provide a video showing the...

The crash is Steam-related and was present prior to the 18 April 64-bit update, it's nothing new. It can be worked around by "going offline" in Steam.

Perhaps it would be useful if you could verify that the issue doesn't occur on the 32-bit tf2 client, which you can launch by running tf.exe found in the Team...

This issue may not be the right place, but I would like to voice that there is still interest in the community for macos support to be continued, perhaps others...

If you do cl_showerror 2, I believe you'll see that there are a bunch of prediction errors that coincide with the choppiness. It seems to only happen on listen servers.