Regan Green
Regan Green
You should keep the time value of notes in the note structure and use that for hit detection and timing. Position and speed should be purely visual / cosmetic.
This is probably about how I'd have implemented this if I ever got around to it. Though I haven't been actively maintaining this repo in a long time.
check the readme
> `GL_INFO_LOG_LENGTH` **must** be zero if the string is empty, however `glGetProgramInfoLog` will put to the buffer at least one character which is null-terminator. [here](https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetProgram.xhtml) is the proof > Does...
The problem with the code linked in the issue is that it checks if the length is 0, which again, is driver dependent behaviour.
You still don't understand. The error condition here if the log length is equal to 0. The issue is that for an empty infolog (no error), it's only 0 on...
> Interesting, ticking "Disable depth emulation" in the hw fixes seems to bring it back. > > Alright thanks. This is true. Unfortunately, disabling depth emulation introduces many other rendering...
As well, the title screen and opening sequence uses the same effect of the waving noodle background and the foreground circle of noodles. [PaRappa the Rapper 2_SCPS-15017_20230516210531.zip](https://github.com/PCSX2/pcsx2/files/11493221/PaRappa.the.Rapper.2_SCPS-15017_20230516210531.zip) I should add...
So this is a fundamental problem with the hardware renderers then? I wonder why this game in particular has so many weird things going on.
> It’s amazing how many issues with PTR2 are fixed by disabling depth emulation. with all the other stuff that's broken by it, i don't think it's worth it :P