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Windows compatability

Open EGAMatsu opened this issue 3 years ago • 8 comments

EGAMatsu avatar Jan 16 '22 03:01 EGAMatsu

check the readme

cuckydev avatar Jan 16 '22 03:01 cuckydev

According to the README file:

PLEASE NOTE, this is just some reference code - I will not be supporting it, adding new platforms, fixing bugs, or anything like that - but feel free to browse :)

The application will not be ported to other platforms (like Windows for example). However if you have some C++ knowledge you can modify the src/platform/glfw/platform_glfw.cpp file according to the README file.

masonhfisher avatar Jan 16 '22 19:01 masonhfisher

If it is not working on Windows, you can try Windows Subsystem for Linux or a virtual machine running Linux.

ajskateboarder avatar Jan 16 '22 22:01 ajskateboarder

If it is not working on Windows, you can try Windows Subsystem for Linux or a virtual machine running Linux.

I don't think WSL supports GUI yet, at least not well. Also, the readme said that only Mac OS is supported. I could probably make some changes to get it working on Linux though

Kylogias avatar Jan 17 '22 19:01 Kylogias

@Kylogias WSL now supports GUI apps, as of May? 2022

ajh123 avatar Jun 10 '22 14:06 ajh123

You realize you're talking about Linux, but it specifically says it only supports Mac. It might work natively on Linux because macOS is Linux with a fancy hat on top.

codinggamingandmhs avatar May 10 '24 01:05 codinggamingandmhs

@codinggamingandmhs Actually Mac OS is based of BSD (however there are a lot of similarities with Linux).

https://en.wikipedia.org/wiki/Berkeley_Software_Distribution says:

Darwin, the basis for Apple's macOS and iOS, is based on 4.4BSD-Lite2 and FreeBSD.

However. BSD's / Mac OS's APIs have many differences than Linux - for example Mac OS uses a custom graphics API - however the majority of libraries like GLFW already support this.

ajh123 avatar May 10 '24 07:05 ajh123

Huh. I never knew that!

codinggamingandmhs avatar May 10 '24 22:05 codinggamingandmhs