crystalct

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If someone try to compile It with new toolchain, he cant....so checking GCC version Is a solution self-evident...imho Il mar 18 ago 2020, 16:03 Damián Parrino ha scritto: > I'm...

@vaguerant, how are you? I ask your help again... i'm tiring to fix build issues of fuse core and try to start at least one game. Now i complied correctly...

I think this issue can be closed.

Just tested Demon Front .... it works perfectly... and ... a very nice game... :P So on PS3 not glitchy graphics in the background.

this is a big problem... on the PS3 the current version of FBneo can no longer be compiled.. I should take the latest compileable version and manually make the changes...

no... too many things now refer to a more modern gcc.... we would need a working version made on PSL1GHT.... which has a decently modern version of gcc

are you sure there aren't many more things that need g++ now? Not so much fbneo core... but RETROARCH layer....

Yes... latest retroarch compilable is 1.10.x or maybe 1.11.x

Absolutly no.... we need someone with a lot of free time... many many free time, to finish the porting of Retroarch on PSL1GHT