Crystal Hammer
Crystal Hammer
Okay. Well right now it's either fog or clouds, can't have both. So I think this should be fixed. Can't have far flat plane clouds with near camera distance. As...
I don't think it's possible. This is camera far plane, it works for all.
I don't think we're on the same page, or maybe I don't get it, I didn't look much inside code. Am I right here ?: - One cloud layer here...
Okay. So I think the solution is still like like wrote in 1st post. To have far visibility of clouds. But also to have less trees, adding maybe own distance...
Yeah I [made a video](https://youtu.be/d-_uhZ1kybo) with this and other bugs some time ago. And my guess was that you have some uninited vars for water.
Cool. Well since @tritonas00 is working on the new water (btw is it on a branch?) , I also think it'd be best to finish that, and just forget Hydrax.
Allright my bad, I did indeed miss all the new commits here since 2015 and was talking about SR old version there. Still, if PG is processing each vertex of...
Right, yeah current PC HW got much better so all vegetation can fit and be rendered. I think though I could still use impostors for thousands of far trees on...
And I'd say it's good, because #15, no need to use it.
Holy f*ing cow :eyes: I have to check if that explains messed up light on my terrain, road etc.