ChiraEngine
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A customizable MIT-licensed game engine.
### Describe the Bug self explanatory ### To Reproduce launch the editor for the first time. the windows are all the smallest size imgui supports and are positioned in the...
- [ ] Integrate Jolt Physics - [ ] Add various collider types - [ ] (todo: list them all out here) - [ ] Add various body types (in...
### Describe the Bug There's a bug with the phong lighting system currently available. Specular reflections are very wrong, and that part of the lighting shader should be rewritten. ###...
### Component to Improve Core Engine ### Describe Your Suggestion The current input system is not very flexible and kinda sucks to work with. We should replace it with something...
### Component to Improve Other ### Describe Your Suggestion An installer for every platform, so you can install the engine without needing Steam. You can still run it from the...
### Component to Improve Core Engine ### Describe Your Suggestion theoretically this would be not all too difficult and probably pretty easy to implement. We'd need a 2D canvas for...
### Component to Improve Core Engine / Documentation / Other ### Describe Your Suggestion every single definition file being `.json` makes pinning down the type of definition/chira file impossible without...
### Component to Improve Render ### Describe Your Suggestion I was recently watching some acerola videos while working on some things and ended up on one about colorblindness support in...
### Component to Improve Render ### Describe Your Suggestion Would be great to have basic particle systems that emit particles. When an implementation is more thought out post the information...
### Component to Improve Core Engine ### Describe Your Suggestion `reflect/Props.h` has a rudimentary reflection system. - [ ] Should we be using a proper library like [RTTR](https://github.com/rttrorg/rttr) instead? This...