ChiraEngine
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Serialize Entity Trees to/from JSON
Component to Improve
Core Engine
Describe Your Suggestion
reflect/Props.h has a rudimentary reflection system.
- [ ] Should we be using a proper library like RTTR instead? This would help with scripting too
- [x] ~~The current system doesn't work with inheritance, this is a critical flaw~~ Fixed, works with single inheritance
- [ ] Entities should be recursively serialized and saved to a scene JSON file
- [ ] Scene files can be loaded to restore the scene