Corvid
Corvid
Leaving open for consideration as we deal with all the boarding stuff.
Map changes look unlikely to cause significant conflicts
You can eventually break doors too, but they'll electrocute you. It might make sense to have turnstiles do the same since they are electronic. We should also check that there's...
This issue occurs for all car-type vehicles, including the clown car.
Okay so, I don't think it makes sense to both change it so it will normally only spawn the fleets in randomly generated systems, and ALSO make it only spawn...
Can we stop fleets from persisting into the starting system? Like maybe no hostiles spawning there for the first X minutes or something? If we don't let them play around...
This actually doesn't look like it should cause beebase conflicts
Per our discussions the moth-ethereal connection is supported by lore which has been made canon, so this is fine. We still won't be making the extra factions into influential entities...
aw geez
this is some kind of weird caching problem byond has