NSV13
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Starmap V and a visit from an old friend!
About The Pull Request
Around the world around the woorld
Why It's Good For The Game
🌍 🌏 🌎
Changelog
:cl: add: Added the NSV Hammerhead config: Added Starmap V: Rosetta Cluster /:cl:
Map issue here
Tube ain't connected to ANYTHING over by Atmospherics
This wire just leads to fucking space, which is located in the maintenance behind the cryosleeper thingies
TGUI on the ChemMaster 3000 crashes every ten seconds or so.
No fun allowed.
Also, reminder to separate these for when you want to actually merge them.
~~Hammerhead cargo is missing a freight torpedo launcher~~
UPDATE 3/10/2022
The cargo torpedo launcher starts unlinked from the munitions console and did not have any round start freight torpedoes
When manning TAC, I was unable to see what armaments were loaded. Still able to shoot though
There is no mining shuttle console present
Can we stop fleets from persisting into the starting system? Like maybe no hostiles spawning there for the first X minutes or something? If we don't let them play around after completing their objectives, there's no way for them to ensure Argo's cleared out.
Bots get stuck trying to patrol between the theater and the escape shuttle hallway.
More accurately they get stuck in a loop of trying to find the next patrol node from the theater, head towards it and then reverse course back to the last node.
Three examples of the pathfinding issue they seem to have with those nodes.
Bot got stuck patrolling for a few loops down by the Security Lobby for some unknown reason.