Corvid

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This issue has to do with the use of forceMove to handle mob movement within lifts. forceMove stops pulling and unbuckles everything.

- provided ammo for starting weapons - release no longer teleports bodies - AI eye was fixed - AI control was fixed - CAS disabled - unsure what weapons are...

> I don't think we have to port the changelog from Bee :p valid and also I have 20 more pages of PRs to changelog for

Just keep captain and XO the ranks they are and update the rest then? Not like we actually need to have someone at every rank of our fake navy

> > will cause the comments to be inconsistent with the majority of the rest of the NSV13 codebase > > ~Does that mean there is an official code standard...

> @covertcorvid Did you actually reload the language server? Because it doesn't work on my machine. I got duped, it was showing the comment from the line above