CosmicCoincidence
CosmicCoincidence
## Summary Implement a new tilemap adjacency connection script (similar to the others) for "directional connections". This should follow the design located in the link below. ## Goal This will...
## Summary Add SFX for the locker door when it opens and closes, these 2 sounds should be unique. The sounds should also be generic enough to use on similar...
## Summary Interactions missing icons: - Drop (most items) - View Container (Disposal Bin) - Dispose Content (Disposal Bin) - Dispense (Vending Machines, Water Cooler) - Dispense Cup (Water Cooler)...
## Summary Add a quiet clicking sound effect linked to the flashlight turning on & off. Add this to the table lamp as well. Once PDAs and light switches for...
Change slipping trigger to player collider or even a foot collider.
## Summary Basically we have some complex connections for walls/windows/etc. and instead of modeling specific wall-window transitions as a whole piece, we have done so as a separate piece (called...
## Summary Implement a new tilemap adjacency connection script (similar to the others) for "wire connections". This should follow the design located in the link below. ## Goal This will...
## Summary Implement a new tilemap adjacency connection script (similar to the others) for "disposal connections". This should follow the design located in the link below. ## Goal This will...
## Summary All object types will eventually need to be under or tied to the tilemap. The first reason for this is that we eventually want to be able to...
## Summary The tilemap rework was recently completed and it should now be possible to move/rotate individual tilemaps from one another. ## Goal Using our current "MiniStation" map, implement basic...