SS3D
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Tilemap Movement & Rotation
Summary
The tilemap rework was recently completed and it should now be possible to move/rotate individual tilemaps from one another.
Goal
Using our current "MiniStation" map, implement basic movement and rotation of the 'shuttle' tilemap.
I'd maybe suggest attaching this mechanic to a computer console object for now and we can elaborate on it later.
Should this be a game mechanic?
Maybe this could be used by map developers, but I think this would break player immersion
In SS13, we have to build new rooms tile by tile Maybe there could be a interface to "project" a new room, and then a robot (probably built by the boston dynamics roboticist in the station) could go and build the new room/new structure
Rotating an entire structure could maybe be more space immersive, like a docking simulator
The minigame of piloting a floating tin can may be very exciting - Or extremely painful
What I mean by that is - I think different people will have fun with these mechanics in different ways:
- [ ] A roboticist will have fun creating machines that power up the station capability to auto-expand
- [x] A map developer will have a boost in productivity having a way to rotate and move an entire structure
- [ ] A pilot or any "flying" astronauts will have to deal with the lack of gravity to return to a station - with or without the structure/vehicle/plane they were hanging onto when drifting
Now, the last one is the most difficult one in my opinion - because I don't know much about game physics - I wouldn't know where to start Will I be able to throw a crayon into the void of space - thus throwing myself back to the station? Would that work with structures? Also, will the character rotation matter when it comes to the direction he will throw himself (in SS13 you have a 360º radius with 8 directions to shoot)?
For this to work, we'd need to complete #791. I'm going to add the Blocked label, and reduce the priority accordingly.