CosmicCoincidence

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Interesting. Might explain my issues with getting it working on this repo as well. I'm pretty new to GH actions but if this one doesn't work for us, can't we...

@stilnat can you explain where the lack of agreement is for those of us who are out of the loop? Then we can discuss here in this issue about what...

@stilnat outdated branch used deferred rendering, which has not been ported yet. I believe occlusion culling would be possible with that.

Requires deferred rendering (I think), so until #1343 is complete this is blocked.

> It's a good idea to list what we need to import back, but I'd rather have it ASAP as singular issues, as we need to take a look at...

Why was this removed from 0.0.7?

Is there a systems document for electricity? Was gonna link it here but couldnt find it. Design doc: https://ss3d.gitbook.io/design/environment/electricity

I would actually make this map-based, not code-based. The way I would like to see it done is by creating spawnpoint objects. These objects can be placed in the map...