CosmicCoincidence
CosmicCoincidence
It appears the system only supports 2 attachments points per item currently.  But preferably the should be able to specify a certain amount per prefab which are based on...
This link was saved from our idea board: https://github.com/blushingpenguin/Fluent.Net It may or may not be useful.
It should be noted that this is asking for the expansion of the tilemap save system, it does not require to actually add all known objects states to every TileObject.
## Automated Description *This part can be done separately from the primary task.* One of the downsides of the previous automated builds was that it did not have any description....
Probably should wait until after we rework lighting/shading stuff. Because I think that is part of the problem here.
The folders like "Assets/Scripts/SS3D/Systems/Inventory/Items/Generic" are named in parallel to the art and unity asset folders so that you can find related assets or just search the folders name and find...
For more info on this see here: https://ss3d.gitbook.io/dev-guide/introduction/file-naming-and-organization Feel free to discuss this further if you have any questions or concerns, but I'm closing this issue for now to reduce...
> @cosmiccoincidence gitbook doesn't contain anything regarding the organisation in our scripts folder, we need to think about doing it properly. Maybe open a github discussion if you don't want...
Longest title ever.
More context: https://github.com/RE-SS3D/SS3D-Art/issues/20