Emi

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I was able to track it down and they sent me the file they are using 👍🏻

It would be interesting to be able to trigger options without having to use the choice buttons. Something worth discussing,

No, we are not going to be using any custom file type that won't be added by Godot automatically

I got the timeline erasing bug while simply toggling the visual/text editor button. I don't remember exactly the steps I followed or if these were the errors that caused it,...

Leaving open and also this could be related to: https://github.com/coppolaemilio/dialogic/issues/820 Should portrait be resources? dunno, leaving open to discuss eventually

I'll see what things I can add to improve this 👍🏻

I'm implementing that feature right now If there is anything else let me know

Unfortunately Godot 3.x doesn't support RTL languages, so I can't do much more at the moment. You can set the dialog speed to 0 (so you won't see the animation...

It would be interesting to make it easier to add sound to events being executed. Events like character join, close dialog, open dialog should all be easy to hookup with...

I would love to include some features like this, but I find it extremely hard to conceptualize in an intuitive manner.