Emi

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Added more options for the choice buttons :) you can now set offsets and anchor positions. The only thing you can't really do (and probably won't be able to do...

Hey @jonbonazza Do you have a minimal reproduction project to test and debug the issue? I would like to know what your current setup to reproduce it.

Found the issue, unfortunately it seems to be from the Tiled plugin. I will try to come up with a fix for it but it will most likely require you...

To fix the issue you have to: 1. Make a backup of your project (really, please do) 2. Go to project settings and disable the tiled importer .json extension: ![image](https://user-images.githubusercontent.com/2206700/183061388-33e4a747-aadb-42cb-9d61-ad68dba1853b.png)...

Love this idea for handling visual novel like games without having to keep the entire structure in your head. Leaving open since I want to revisit this for potential 2.1...

In version 2.0 you should be able to interact much better with every aspect of dialogic from code. Leaving open to make sure this works and it is easy to...

Yes! I was just creating issues as I make this example so we don't forget to add these in particular. We can modify this issue to track warnings/errors

Are you using the Tiled importer plugin? if so, please read how to fix it here: https://github.com/coppolaemilio/dialogic/issues/1027#issuecomment-1206317262

Glad it was just that! cheers :)

This should probably be fixed with the proper get extension call. https://docs.godotengine.org/en/stable/classes/class_string.html#class-string-method-get-extension I will leave it open because it can be fixed